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The-Great-Zuzu-Man
NationStates Region Recruiter
Total Population: 20,450,000 x 1.02 Yearly
168 posts
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Post by The-Great-Zuzu-Man on Dec 10, 2014 19:52:08 GMT -5
I think that nations that wish to have the navies should follow the method I'm using. Start with a downsized version of your claims navy during 1900, listing all ships and classes in a post. To construct new ships you must follow a realistic time table, and have the necessary drydocks to do so.
Ships tech advancement should correlate with RL advancement. For instance, when the year become 1905, then we can produce any ship made in that RL year.
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Ceres
Administrator
Sovereign
January 16th, end of the 1901 year: 12,479,600 x 1.08: AH, Bulg, N. Italy, W/S Spain
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Post by Ceres on Dec 10, 2014 20:43:15 GMT -5
I agree with such an action. We will most likely research technology faster than it was enacted throughout history. So the, "Ships tech advancement should correlate with RL advancement. For instance, when the year become 1905, then we can produce any ship made in that RL year," I believe is fair. Though most players may focus on land forces than navy. Maybe when we expand to multiple continents but when Asia is unlocked, there are separate, unconnected bodies of water. Making navies not too effective.
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Ceres
Administrator
Sovereign
January 16th, end of the 1901 year: 12,479,600 x 1.08: AH, Bulg, N. Italy, W/S Spain
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Post by Ceres on Dec 11, 2014 7:42:14 GMT -5
I have a suggestion of my own. I would like to implement an economy rating. For example, every nation will be given a predetermined number of 2 or 3 for their economy. 1 is the lowest, 5 is the highest. The Gold and Silver resources produce +1 economy rating apiece. Nations in war will get -1 if involved, and -2 if the nation is being invaded. The economy level has no ingame changes other than stating how strong a nations GDP is. The higher the GDP, the stronger and more common government/business ventures are. But remember, the there is such a thing as too much spending!
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The-Great-Zuzu-Man
NationStates Region Recruiter
Total Population: 20,450,000 x 1.02 Yearly
168 posts
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Post by The-Great-Zuzu-Man on Dec 11, 2014 8:03:03 GMT -5
Well sometimes in times of war the economy improves (U.S WW2). Maybe if your nation is struggling economically, it would be +1, if it is a powerhouse, then maybe -1.
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Ceres
Administrator
Sovereign
January 16th, end of the 1901 year: 12,479,600 x 1.08: AH, Bulg, N. Italy, W/S Spain
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Post by Ceres on Dec 11, 2014 8:10:58 GMT -5
True, prior to America being introduced to the war, it was in a depression and simply, the economy could not get any worse. I support Zuzuman's statement.
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139 posts
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Post by Geminibios on Dec 12, 2014 8:26:37 GMT -5
Hey, so what do you guys think about making the military population equal to 5% of your actual population! seems to make a fair and reasonable number, and perhaps it can be more if your under attack, to bring the militia kind of effect into play, so maybe up it to anywhere between 20 and 40% based on the support that the people have for their country, so maybe base it on the various technologies and resources available on top of the circumstances of the attack at hand. (In response to France's latter comment:) All percentage of population would be considered "weak" beyond that initial 5% due to lack of training though so it is more like having an actual 10 to 15% if you were thinking of it in actual military power and prowess, that way you are able to save your country if say only one other country attacked. It would need to be either a supremely powerful country to have a chance of winning such a large amount of territory, or it would need to be multiple countries attacking so that the gained territory is more split up and one country doesn't greatly overpower all the others after or before the victory, and so that the defending country has a chance of saving itself, or at least harming the incoming country's gains, but at the expense of population for itself if it does manage to survive, and if it doesn't, then again, loss of population for the winning country, so less of an overpowering gain. And as always, a lot of this will be left up to the. RP aspect of the game, it would just serve as a sort of guideline so it isn't vastly different across every nation to the point that they are irreconcilable. What do the rest of you guys think?
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140 posts
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Post by IonicCraze on Dec 12, 2014 8:33:54 GMT -5
I like the 5% idea, however 20-40% is a bit excessive. That would make it near impossible for the invading country to win anything.
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140 posts
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Post by IonicCraze on Dec 12, 2014 11:26:57 GMT -5
I like it.
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The-Great-Zuzu-Man
NationStates Region Recruiter
Total Population: 20,450,000 x 1.02 Yearly
168 posts
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Post by The-Great-Zuzu-Man on Dec 15, 2014 20:14:30 GMT -5
Is there a way I can pin stuff on my own? This is probably the wrong thread for such a question...
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The-Great-Zuzu-Man
NationStates Region Recruiter
Total Population: 20,450,000 x 1.02 Yearly
168 posts
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Post by The-Great-Zuzu-Man on Dec 15, 2014 20:25:54 GMT -5
Well, make it sticky. Have it appear above all of your other posts. I called it pin because of the little tac thumbnail that comes with it.
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Ceres
Administrator
Sovereign
January 16th, end of the 1901 year: 12,479,600 x 1.08: AH, Bulg, N. Italy, W/S Spain
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Post by Ceres on Dec 15, 2014 20:31:04 GMT -5
Oh, just link the threads you want "stickied" and I'll do so. Only moderators and myself can. Note to everyone, if anyone wants anything sticky or locked, PM myself, Ionic or Demosthanes.
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