Ceres
Administrator
Sovereign
January 16th, end of the 1901 year: 12,479,600 x 1.08: AH, Bulg, N. Italy, W/S Spain
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Post by Ceres on Dec 14, 2014 20:42:40 GMT -5
Zuzuman is the event generator
The Event Generator is a variety of generator creators found on the web, tied in with real life chance by the GM, whom uses dice and/or coins (chance) to determine random events and their targets. These events are chosen by initially flipping a coin to determine it's outcome, positive or negative. Heads is positive and vice versa. A die is used to determine targets. Due to there being an odd amount of players; Zuzu is one Ceres is two Ionic is three Demos is four Gemini is five Lucas is six Heimdal is seven Loki is eight Doomfaller is nine other territories (NPCs) is ten
These are meant to establish activity, group efforts and alter foreign affairs. If at anytime it is determined that an Empire is being too negatively affected, they will be removed from this process as they recover. That would mean that are very, very unlucky. Events will occur on Mondays, Wednesdays and Fridays and all rolls will be proven true as Geminibios and IonicCraze will be with the GM (Ceres) when they're generated and flipped/rolled.
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The-Great-Zuzu-Man
NationStates Region Recruiter
Total Population: 20,450,000 x 1.02 Yearly
168 posts
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Post by The-Great-Zuzu-Man on Dec 14, 2014 21:20:37 GMT -5
Ohhh.... Where can I find the generator? I would love to maybe implement this into the EC.
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Ceres
Administrator
Sovereign
January 16th, end of the 1901 year: 12,479,600 x 1.08: AH, Bulg, N. Italy, W/S Spain
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Post by Ceres on Dec 14, 2014 22:08:21 GMT -5
I'm planning to use a variety. The events themselves (there is no real generator for Nation RPing) are all fantasy set so it requires alteration but provides randomness for the start of an event. For example, I generated an event labelled "Lose an advantage" (chaoticshiney site). Pretty vague right? Well, for one, that's why I roll a die to determine whose nation it will affect. Currently all the advantages in this RP are dictated in population, trade or land. Due to it's vagueness, I will use a generator again but I have determined by now that this will be a negative event (aimed at whoever the die rolled on). Now I used the Donjon generator, it has labelled that the event generated is: "This is a classic fantasy-adventure plot: The characters learn of some horrible plan made by a monstrous enemy, and must thwart it before the kingdom is lost or the world is destroyed. This is an epic goal, and usually requires that the characters go to all sorts of places, rounding up allies and artifacts, before being strong enough to face their enemy." This is how I would translate such: A political group is currently protesting your current government reforms and it has recently been affecting the lives of government workers. Protesters have been blocking streets and businesses, all organized by this anti-government political party. It is a heavily funded effort and it is believed that it could be the work of private industries."I would create a thread, then name the event, describe the event and state who it's directed to. The player that it affects is the only player who can affect the event, other RPers may freely state their course of action but cannot act for them. Example: there's a drought affecting the harvest season. Other RPs may state what they would do and will offer aid, but only the player whom it affects can act. donjon.bin.sh/www.trollmystic.com/pub/2012/03/03/event-generator/chaoticshiny.com/index.php
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